Meteor - Real Time VFX

This meteorite VFX was created in real-time for a cinematic sequence, using the Unreal Engine 5.
I used Niagara for the particle systems of the meteors for easy parameter changes.
The rendering was managed through Unreal’s Sequencer.
I also made some textures in Photoshop and Substance Designer to archive this effect.

This project was an exciting challenge, combining technical challenges and some creativity in a limited time of 2 days.